And we are back…. we gathered the team for another session live on Twitch. Watch whilst you hobby, and don’t miss the chance to join us on our next one by heading over to the Battlefront Twitch Channel…
The Big Four Of Late War, otherwise known as Battlefront Miniatures Studio Members Victor, Casey, Wayne and Chris sat down to hobby together on a Twitch Live Stream, answer your questions, and just talk a little smack. Hobby along with them.
Merry Christmas from the Big Four, and of course the whole Battlefront Team.
Look after yourselves, friends and loved ones, and if Santa doesn’t bring you a nice big box of tanks, well it is safe to say he wouldn’t mind if you went out and picked up one yourself – you deserve it!
And of course, stay tuned to the Big Four Of Late War here and on Instagram, because 2020 is going to be full of cool stuff, new plastics, and more fun and frivolity that you won’t want to miss out on…
~ The Big Four
I’ve been quite excited about the project as its given me the excuse to paint an army that I would otherwise never do.
I haven’t been as prolific as the rest of the Big Four, only having finished 3 platoons, while everyone else has managed well over 100 points. In atypical fashion for soviets, its about quality not quantity, and I’m very happy with how my tanks are turning out, as they are looking better than I expected.
The most frustrating thing about the army was taking 3 months to finish my first unit, but a lot of that was due to having to work out my painting process, since then everything has gone a bit faster. I also had to delay starting the project as I had to finish a Team Yankee army for a tournament first.
Over the holiday I’m going to take a break at the beach so I wont be getting anything done, but in the new year I want to get 13 T-34s painted to finish off my 100 point before moving onto some of the new kit from Bagration: Soviets. (I’m currently laying the book up and IS-2s are looking awesome!)
The Big Four of Late-war project this year has been pretty good for my production. It gave me a focus for my Flames Of War painting, with some deadlines to aim for, and to have at least something progressed each week. This kept me at my painting desk more often, even spilling over into a couple of other projects.
So what have I actually finished?
Hopefully you have seen my first 100 points of my D-Day: German Panzer IV tank company I painted for the Big Four project (10x Panzer IV, 2x Tiger, 4x Sd Kfz 251, 1x Panzergrenadier Platoon, 2x 8.8cm AA gun, 3x 15cm Nebelwerfers). In process on my desk is another 4x Panzer IV, and 3x Panther. I’ve also assembled 4x Sd Kfz 250 half-tracks that I’ll paint after the Panzer IVs are done. One Sd Kfz 250 will be an artillery observer, while the other three will be Scout Platoon. The Panthers are complete except for the tank commander and varnish.
In addition I also painted three German StuGs and a Machine-gun Platoon for other FOW projects, as well as a M113 OP and M113 Panzermörser Zug for my World War III: Team Yankee West Germans, plus about 20x 28mm miniatures.
Lessons learned from my painting this year
I think my painting improved a bit this year, if only by virtue of realising my eyesight needed a little help. I got myself some reading glasses and an Optivisor. This has improved what I can see immensely. Seeing what you are painting is surprisingly useful.
For my Panzer IVs I applied quite a thin lined camouflage and for this had my airbrush turned down to produce as thin a line as it could, but I was getting some peripheral specks. I was using a 0.3mm needle, so I have now brought a 0.2mm needle and nozzle kit. I will try this soon and see if it improves the speckling.
What are my Big Four goals for the Christmas break?
Not sure as yet as I’ll be heading down to my parents for Christmas at the other end of the North Island. I might take some preparatory work with me. When I get back to Auckland I hope to finish my third Tank Platoon of Panzer IVs, with camouflage applied with the smaller airbrush needle setup.
What Big Four hobby am I planning for the first quarter (Jan-March) of 2020?
There are so many options. It is likely January will be taken up with the Sd Kfz 250s, after that I might paint some more Panzergrenadiers. From other side projects I have another three StuG on my desk that have been half completed for a while, so I should finish them.
Have a great holiday break and I will see you all in the New Year!
I’m really happy with the progress I’ve made and the American force I’ve ended up with. The painting process has been really fun, working out a process that is easy to repeat, and using quick techniques that still produce a result I’m proud of. It’s also been rewarding learning about American equipment; most of my knowledge before starting this army had been about German kit.
I’ve got a lot of list building options now, but there’s always more to do! This past month has been a bit chaotic for me in my home life (for good reasons) which means painting progress halted temporarily. Over the X-mas break I plan to get my Cavalry Recon Troop finished, and start painting my M12’s.
After that, I have a plan to prepare for Panzerschreck in July. I’ll be teaming up with Wayne and convincing him to play Americans, which means I’ll provide the full 140 points. One of us can run a Sherman company, and so I’d like to get a second formation ready. I think I’ll choose Armoured Rifles. That will give us a different tool to compliment the tanks, and I’ve got plenty of time to get them done, which I’ll need for all those infantry teams!
I hope everyone has enjoyed the content so far. We don’t plan on stopping, and the late-war journey is only just beginning!
This has been one heck of a hobby year for me, and certainly Big Four has played an important part. One of the running jokes around the office is that I never met a project that I couldn’t be talked into picking up some figures for, but over the past couple of years I have found myself painting more and more each year. Big Four aside, this year I have broken the back of my World War III / Team Yankee Czechoslovakians having painted a pile of infantry, APCs and T-55s, made great progress on a French army filled with AMX-10 RCs and infantry, and taken care of a few other odds and ends.
As for the Big Four project, it has been a year of two halves – I started the project with a hiss and roar, completing a lot of models in a relatively short period of time, huddled in a cold garage, next to a heater, in the middle of the New Zealand winter. The great start had led me to become a little complacent and over the past few months I haven’t achieved a whole lot – there are a lot of started models, but not much to share.
The Good; I love my paint scheme, it is quick and simple, and gives a good result. The Bad; I have fallen badly behind in my self-imposed schedule with Carriers, 6pdrs and Churchills all in various partially finished states. The Ugly; I haven’t painted any infantry or 6pdr gun crews yet and I am not good at painting infantry, and I don’t enjoy it as much as painting tanks.
However, Christmas is coming… we will be shutting down the offices for a couple of weeks and my family will be heading away for a few days so I’ll be left at home by myself to play a bit of catch-up. I am also venturing south to ValleyCon (a local tournament near Wellington, where they grow the Hobbits before releasing them out in to the wild) in mid-January where I’ll be taking my WWIII Czechoslovakians which need some (a lot) of painting completed to make them ready. I may find myself having to divide my time between projects but with D-Day: British due out in a few months I will have to get my mojo back and make the most out of the break!
Like most wargamers at the conclusion of each round there was a fair amount of discussion about their previous battle so we asked Chris, Victor and Wayne to share a few of their thoughts about the weekend, the games, their opponents and if they learnt anything from the experience.
It is safe to say that all three walked about with a desire to paint something new or tweak their lists a little in preparation for the next outing!
To find out about their lists and plans at the start of the weekend, check out the preparation article here…
Over the 6 games I ended up facing 5 Churchill based armies; 4 British, 1 Soviet. My last game of the weekend was against Damien’s Fallschirmjager StuG company, which was cool because I got to play against Germans finally, and it’s a list I’m actually building for myself when not working on my Americans.
My list actually performed fairly well, despite only racking up 2 wins. In most of the games I felt like I was right in it ’till the end. The 76mm Shermans were probably my most reliable unit. Facing so many Churchills, I really needed that AT12. The M10s also helped, before they evaporated.
I would’ve liked to face some more German lists, but all my opponents were top notch and each game was very different thanks to terrain and missions.
Lastly I was fortunate enough to have my army voted as best painted! There were plenty of really great armies on show and any of them could’ve won it really.
Tournaments are one of the things I really look forward to as I am very goal orientated when it comes to my hobby time. If I don’t have a deadline to meet, I will generally just muck about and paint whatever I feel like (or just watch TV / play on the computer). I need the deadline to push me… This of course means I love coming up with slightly different lists each time I attend an event so I get a new unit painted. For FlamesCon this year I was effectively painting everything in preparation for the event, and I most certainly walked away with some inspiration of what do next (more on that later).
Did I Win…?
Well… no! I won two out of my six games – so not a great result by a long stretch. Looking at back at all of them I think my strategy for each game was sound and either my opponents simply played better than me, or the dice (OH THE DICE!) stabbed me in the back at an inopportune time, or my list had flaws that I didn’t see at the time.
What Did I Learn?
Three tank platoons are just super fragile unless your Company HQ is nearby. Now I had already learnt this from my game verses Wayne, but this weekend really reinforced that opinion.
M10s are great! But they cannot be everywhere and if the enemy can throw some sixes they die quickly
Movement Orders are key! A well timed Blitz or Shoot and Scoot can make a massive difference. Especially if your German opponent is using it well to pop out, shoot up a tank and then disappear again.
Lastly, I really need to paint some more Churchills, maybe a Rifle Platoon, and maybe an Allied Armoured Rifle Platoon!
The Last Word
Overall I had a great weekend, learnt a lot, played Counterattack three times, fought people I have never played before and definitely found myself wanting to hit the brushes and paint up some new models.
FlamesCon was pretty intense this year with six games of Flames Of War with my German Force. I was hoping to get a variety of opponents and armies to face, and I did. A good mix of opponents, some I knew well, and others I’d never had the pleasure of playing before.
In my six games I faced a mixed US/British forces, a US Force, three German tank armies and a German infantry force. I manged three wins from my six games, and even had a good chance of a decent finish in my last game, which I blew big time (lost 1-8) and tumbled down to 14th Place. My opponent in that last game (Ben Fouche) did come third. I think if the result was reversed I would have be about 5th equal.
I think my army went pretty well despite my lack of artillery and recon, and my usual terrible luck (for example, in my last game I missed out of halting his highly effective assault by one hit on his large 13 team Fallschirmjäger Platoon, which eventually won him the game despite only have four teams remaining).
Next year I shall have my revenge!
~ The Big Four
Every year there are a few events on the New Zealand gaming calendar of ‘historical significance’ that we love to attend if we can – FlamesCon is one of those events! FlamesCon started out, many years ago, as the Battlefront organised Flames Of War tournament. These days the guys from the local club TCOW have taken over the organisation leaving us free to go along and play!
This year 75% of the Big Four, along with Phil, will be making the short trip along with our new Late War armies.
When this years FlamesCon was announced, and the four of us decided we would take our Big Four armies, we knew that our list selection would be limited to what we have painted rather than trying to noodle the most competitive list. In a years time that might be different as we all will have a lot more options painted, but for now I knew I’d be running some sort of Sherman company.
I turned to Chris for advice, as he’s a bit more tactically minded than me. He suggested the following list:
I liked it because I had a bit of everything I like. A solid tank formation, a spearhead unit, something to hold an objective, and a fun command card! It was also all mostly painted, only needing to do the Armoured Mortars and Cavalry Recon Patrol which were next in the queue anyway. We went with Veterans as the 4+ is needed I think if I’m being aggressive; my armour won’t save me so I’d rather get hit less!
The Sherman company I’ve used a few times now so it’s the part I’m most familiar with. We went with 5x 76mm as they’re the real threat of the army, 4x 75mm, and the 3x Stuarts are mostly there to bolster the formation but can go and harass lighter targets. I would normally bring 4, but dropping one freed up points for the Cavalry Recon Patrol.
The Armoured Mortars give me a fifth formation unit, and they’re cheap artillery if I need it. One thing I hadn’t used before was smoke, but in two practice games I’ve learned its value, if I can use it at the right time and place.
The Cavalry Recon Patrol is a nice cheap unit that can get around quickly, and help me put the pressure on my opponent early. I plan to attack most of the time and I like the idea of using Spearhead to get my Paras onto an enemy objective, something I was able to achieve in my practice game with Chris…
The Parachute Rifle Platoon should be tough as nails defending an objective, or at least make people think twice about assault them. They’re also great to go assault something that my Shermans have weakened.
So far I’ve struggled using the M10’s, so I’ll have to remind myself during the tournament “THESE ARE NOT TANKS!”, and be a little more patient with them. If I do find myself defending in a mission they will be my go to ambush unit.
The last piece of the puzzle is the ‘French Resistance Raid’ command card. Chris suggested this too, and I wasn’t sure of it’s value until my practice game with Wayne…
The tournament will be using the Battle Plans Mission Selector. As I mentioned earlier I plan to choose attack. This is in part because I enjoy moving models more than setting up a good defensive position, and also because I think it’s worth making the most of stabilisers on the Shermans. I’m my formation is solid enough that I won’t break too often, so my biggest challenge will be finding away to crack heavy armour (aka Tiger and Panthers). Maybe I can create a pincer with the 76mm Shermans and M10’s, or perhaps get aggressive with the Paras. Wish me luck!
FlamesCon has long been one of my favorite events in the gaming calendar, going back to the early years, long before I ever worked for Battlefront. It was the type of event where people “came of out the woods” to play – people you only saw once per year would be there and for a weekend you could catch up, talking gaming, and have some fun.
This year I am really looking forward to the event as we have been working so hard on the Big Four project, this feels like one of the great milestones that I can tick off – finish the first platoon, finish the first 100 points, play the first game, attend the first tournament…
My list is exactly the same as the one featured in the Carentan Clash battle report verses Wayne and features a mix of mobile tank killers (M10s and Firefly tanks) and infantry killers (25 pdrs, Stuart and Sherman tanks).
As I’ve mentioned previously, I am heavily reliant on the mix of 17 pdr guns on M10 and Firefly tanks to get the job done verses any armour that I come across. These have been the cornerstone of my army planning from day one.
Between the two practice games I’ve played, one against Wayne and one verses Victor (shown here on the Flames Of War D-Day OnTableTop Campaign site) I’ve been reminded of some valuable lessons; use my Spearheading troops better, and don’t stand in the open… Sherman tanks don’t have the armour of a Jagdtiger!
I’m not really going in to this weekends gaming action with a solid plan for how to use my army. My primary goal is to have five fun games and ideally, not get blasted off the table. With a highly mobile army I expect to play aggressively – a fast game is a good game – but not recklessly! This means pushing up fast, isolating units where possible, and hitting them as hard as I can and then moving on to the next target. Right now, there are no lists that I am worried about facing, of course I might be singing a different tune in a few days!
FlamesCon is on this weekend (9 to 10 November) and I’ll be taking my initial Big Four Of Late-war 100 points I finished building a month or so ago. I’ve painted more since, but with the need to submit an Army composition before a certain day I thought I’d play it safe an enter something I wouldn’t have to rush to get finished in time.
Well, um, there isn’t really anything concrete. The tournament is using the Battle Plans system, so I will try and attack when I can. I feel choosing defence and trying to hold off an enemy in a defensive battle with deep (whether they are delayed or not) reserves with my force would be tantamount to giving my opponent a free victory. It will be mostly Attack, but with the occasional Manoeuvre if I feel my opponent has a defensively orientated army.
I will use the 8.8cm AA Platoon to hold down an Objective in meeting engagements like Free-for-All, Dust Up, or Encounter. In these battles my attack is likely to swing from the other objective. If I’m forced to switch flanks, either during the battle or if out-deployed by a larger force, I can drop the Panzergrenadier on the other objective and use the 88s as a backstop for the tanks.
In the Manoeuvre missions where there is a clear attacker and defender I will endeavour to attack using my mobility to seize objectives, backed up by the Panzergrenadier who will defend them from counterattacks if the mission objectives don’t go live by a certain turn (usually Turn 6).
If I end up defending, I’ll attempt to take the battle to the enemy with my tanks, leaving the Panzergrenadiers and 88s to cover the objectives while I attempt to break the opposing force.
Large infantry forces may cause me some trouble, but hopefully most of these will be choosing defence and we will be playing Manoeuvre missions like Breakthrough, Bridgehead, Contact and Rearguard. If I end up attacking in a No Retreat I will focus on seizing an objective while no exposing my force to too much of the enemy’s front to minimise fire.
The Tigers will probably be the stars as they can take and handout the punishment. The Panzer IVs will provide the bulk of my strike force, with good mobility and an effective gun. Their biggest weakness will be their armour as I’m sure I’ll see a lot of US 3-inch and 76mm, Soviet 85mm, and British 17 pdr armed tanks.
Having said all that, I still have to roll dice, and I’m not very good at that.
Here in the Battlefront Studio we have been counting down to a couple of very exciting events, first up is the Global Online Campaign. This is being run in conjunction with the guys at OnTableTop (formally known as Beasts of War) and is a chance to play games over 6 weeks and recreate the fighting on D-Day and beyond. The other is FlamesCon, the annual Flames Of War tournament. This year the Big Four are making a big push, with Victor, Wayne and I (Chris) taking our armies along for a weekend of fun gaming. With all of this going on Wayne and I thought it would be a great opportunity to play a practice game, at the same time getting a battle for the Campaign under our belts.
Setup and Deployment:
We decided to play Outflanked, one of the new missions in the D-Day: German book. This meant Wayne’s forces would start in a corner of the battlefield, trying to hold out till his reserves arrived. My forces would come on from my side of the table, as well as a little dog-leg section up to the middle of the table near No-Man’s Land.
The table had a raised road and small village, each splitting the table into thirds. Wayne chose the corner where the village would help shield him from my flanking forces and deployed in concealed positions. I spread my forces out along the deployment area, wanting to push across a broad front, as well as taking a small Spearhead on the side to give my flanking troops a head start.
I aggressively pushed up, hoping that the dice would help me to overcome Wayne’s concealed and gone-to-ground status. I, of course, regretted that decision as the fire from my entire army only knocked out a single Panzer IV inside the town. Wayne ambushed his 88s in a small forest, but failed to get reserves, and then proceeded to fail his Blitz on the Panzer IV platoon. Undaunted by these setbacks his fire was accurate and deadly, knocking out 6 tanks and bailing 1 more. A lesson for new players – don’t get caught in the open, especially at close range!
The surviving British tanks pushed up and took cover where possible, whilst the M10s lined up some Panzers, only killing one for their troubles. The 25pdrs dropped a barrage on the 88’s, pinning them down. Wayne, feeling pretty happy coming through the turn with relatively few casualties failed to get reserves, or unpin his 88’s, rethought his levels of happiness! He proceeded to dash his flanking Panzer IV platoon around the back of the table to reinforce the middle, and then managed to knock out another Sherman with the combined fire of his units.
The remaining Sherman in the village found itself in Bad Spirits and ran off the table – three-tank platoons can get a little dicey under heavy fire! The flanking Shermans and Stuarts pushed up aggressively, with the Stuarts parking themselves on the objective (not live yet, but it was still a threat that Wayne needed to plan for), managing to knock out a Panzer IV in the side. The M10s continued moving up, knocking out another Panzer, whilst the repeat bombardment from the 25pdrs accounted for an 88. Wayne’s reserves finally turned up, with a Panzer IV Platoon and Tiger Platoon making an appearance. Being forced to fire on the move they only managed to knock a Stuart and M10 with their collective fire.
The Stuarts decided to continue their advance, driving up the escarpment to flank the newly arrived Panzers, knocking out one, whilst the M10s killed another and bailed a Tiger. The ever reliable 25pdrs knocked out the remaining 88. The few remaining Sherman (and Firefly) tanks also accounted for another Panzer IV. Faced with such heavy firepower the Panzer IVs ran off the table, leaving the Panzer Grenadiers (newly arrived from reserve) and Tigers to hold down the middle.
Wayne managed his first Blitz move of the game with the Tigers, allowing them to kill an M10, whilst the Panzer IVs make it a double and knocked out a second. The infantry conducted a stunning assault, after losing three teams (!) to defensive fire, bailing a Stuart and killing a second one. With no way for the British to continue the assault, the infantry finished off the second Stuart and retreated back.
With no way to pass his Company morale test, the remaining forces quietly retreated off the table, leaving the very battered British troops in control of the battlefield.
This was really a battle of two halves – some poor planning on my part meant that I lost a lot of troops in the first couple of turns, whilst Wayne’s dice were uncharacteristically average (normally Waynes dice can be counted on to stab him in the back), allowing him to land a decent number of hits. The second half was a little different as the slow accumulation of German casualties took effect and allowed the more numerous British to close (and flank) the Germans.
Based on tactics I think Wayne was a little hard done by, but I’ll take the win!
During some of my Instagram posts for Big Four Of Late-war a couple people asked about basing, so I thought I’d put together a basic basing guide. It is all pretty simple stuff, nothing fancy going on, I’ll leave that for Victor.
You can click on any of the images below for larger versions
Some preliminary notes
First off I will point out that I like to paint my miniatures before I do the basing as I find it easier to paint the miniatures lightly glued (usually with PVA) to card. This makes it easier to paint each individual miniature without the team base getting in the way. All paints are Vallejo Model Color unless stated.
Once I’ve painting my miniatures, I paint the round base the same base colour I plan to use for my earth base colour, in this case German Camo Medium Brown (826). I then glue them into the holes on the bases, bearing in mind where any guns may go etc. I like to do this without glue first to try different arrangements out. If it is a gun team like my Nebelwerfer example, having an assembled gun available to help with the arrangement of the crew is a good idea. Once you are happy with your arrangement glue in your miniatures. For hard plastic (like my panzergrenadiers) you can use plastic glue (poly cement), but for the flexible plastic (like the Nebelwerfer crew) use super glue. Also remember to fill in any unused holes with the plastic discs that come with your bases.
There will be a few gaps around where the bases fit into the holes. I fill these with pre-mixed interior filler. The kind of stuff you get from the hardware store for filling gaps in drywall etc. I work this around with an old paint brush. These products are usually water soluble so you can wet your brush to make it easier to push around. I also use it to add a bit more texture to the surface of the base and generally blend the miniature bases in with the rest of the base.
Step 3 (image #3 above)
After the filler is dry (it dries pretty fast, no more than an hour or so) I then spread some PVA glue in patches on the base. On top of this I sprinkle sand and other various sizes of grit. You could even add a few large stones (though keep in mind the scale of your miniatures) depending on the look you are going for. Once the glue is dry, brush off the excess loose bits with a large brush.
Once you are sure your sand and grit is dry you can paint the base whatever earth colour you have gone for. Here I’ve used German Camo Medium Brown (826). Don’t worry too much about the base edge as you can touch that up at the end.
Now you can give your texture a drybrush to bring out its earthy detail. I’ve put two layers of drybrushing on. First with US Field Drab Earth (873), then Cork Brown (843).
Once the paint is dry it is time for some vegetation. I’m using a mix of two types of tufts (these are available from great a many manufacturers these days) and some static grass I mixed up myself from about three different colours. Colour is up to you, but I go for tufts and static grass that complement each other.
First I spread on some PVA glue with a brush in irregular patches.
Then I place the tufts in position on the glue patches, before I sprinkle/dump on the static grass. Once the static grass is heaped on I press it down a bit with a brush handle. I then leave it to dry. I give this a good length of time, depending on the weather (the colder it is the longer the PVA takes to dry). Once it is dry I brush off the excess static grass into its container.
It is worth keeping in mind where you will place guns as you don’t what a particularly large tuft getting in the way of where you want your gun to go.
With infantry this is usually where you finish.
However, if you are basing a gun team you will still have to attach your guns. Some people like to just place their guns on the base so they can change type of gun. I don’t. I like to glue mine down. I just put a spot of PVA on the points that will touch the base, like the bottom of the wheels and the end of the trails. Depending on how fluffy your flocking is you may have to apply some weight to the gun so the glue holds. With the Nebelwerfers I just rested my metal pin vice along the trail until the glue was dry.
Another item you may have to add to a gun team is ammunition, be it unfired rounds, spent cases, or ammunition crates. These all look great and many gun kits already come with these items. Just paint them up at the same time you paint your guns. I just glue these down with PVA like I do with the guns.
Finally once all the glue is dry give the whole team a spray with a can of matt varnish. This takes the shine off the tufts and static grass, and ensures your ground texture is nice and matt.
I hope that gives you an idea about how I go about my basing.
The last unit I have painted from my Panzerkampfgruppe German Starter Force box is the 15cm Nebelwerfer Battery with 3x 15cm Nebelwerfers. This is worth 9 points and is a capable unit, giving good artillery stats against non-armoured targets like guns and infantry, as well as providing a Smoke Bombardment.
To fit the 9 points of Nebelwerfers in a 100 points game I’ll look at either trading the 8.8cm Heavy AA Platoon (6 points), the Panzergrenadiers’ Panzerfausts (2 points), and the Lucky Card (1 point), or more fundamentally changing the structure of my force by removing the Tigers (24 points), retaining the 88s and Panzerfausts, and making up the points with another unit of 3x Panzer IVs (16 points).
So I better look at painting that extra platoon of Panzer IVs then!
While I was building my Panzer IVs for my German: D-Day force for the Big Four Of Late-War project I thought I would customise my Schürzen bazooka skirts a little more. One of the great things about the late-war Panzer IV kit is that it already comes with a three options for modelling your Schürzen, a clean undamaged set, a miss-aligned set with some of the plates not sitting level, and a set of rails with no plates hanging from them. You could also mix these up to give your tanks a variety of looks.
I thought I’d take things a step further, and model some of my tanks with a few plates missing. This requires no extra parts, as the kit comes with all the part you need. For this example I will use the separate rails and the plain undamaged Schürzen.
Find the matching rails and Schürzen. Like the full Schürzen, there are left and right blank rails. Look carefully, you will see the little triangles on the top of the rail are arranged differently on the left and right. There is a single triangle followed by a pair at the front of the rails, while the rear of the rails have a single triangle, followed by another single triangle.
When you have your matching pair, carefully clip off the rail moulded to the full Schürzen.
Then cut off the excess rail with your hobby knife. If doesn’t matter if you can still see the impression of where the old rail was, as this will be helpful later when gluing on the new rail. Make sure you keep pairs together, putting the wrong rail on will mean the Schürzen won’t mount properly.
Now you can cut up your Schürzen. You don’t need to cut between every single plate, just around the ones you plan to remove. Score with a sharp knife between the plates on both sides, then you can simple bend them at the join until they come apart.
Next glue the rail to the plates you want to keep. Make sure you keep the discarded plates around to help you get the spacing of the gaps right. This is where the shadow or outline of the old rail will be helpful. You can see when the triangular tags on the top of the rails were and you can line the same bits on the new rail up with these. This will help you locate the rail in the correct position.
Finally you either attach your Schürzen bazooka skirts, or like myself paint the tank and skirts separately first, before gluing them on.
This is by no means the end of the journey for this force. At the moment I’m just finishing off my three 15cm Nebelwerfer rocket launchers.
I also plan to paint another four Panzer IV tanks so I can swap these with the Tigers as I feel the need. D-Day: German sees the release of some great new models that are pretty hard to resist, so I plan to add at least one Panther Tank Platoon, as well as an Sd Kfz 250 Scout Troop.
Of course I also have some Support options to round out the Force.
Other tempting developments include expanding my Armoured Panzergrenadier Platoon into a whole Armoured Panzergrenadier Company by painting an HQ and one or two more platoons, and heavy weapons units.
It is the great thing about building Germans, units can be moved about several different forces.
I’ll keep you posted,