FlamesCon 2020: Chris’ Weekend

Rolling in to FlamesCon this year I was very excited to be getting out to spend some time with the wider gaming community, put some figures on the table, and have a great weekend with friends. I had been painting like a mad man (even taking a week off work to complete some elements for this army and a WWIII: Team Yankee force that has been on a slow burn) and was keen to see how the force went.

As Wayne mentioned in his article, a friend of ours, Phil Petry, had passed away just days before the event and for many it was still quite raw. Coming together as group, laughing and sharing some thoughts no doubt helped with the process. In his honour his friends Ian and John ran his army during the tournament and it was nice to see his latest army on the table.

Most of the elements in my army had never hit the tabletop before and I was looking forward to seeing how the various elements would perform – more on this later…

Round 1 was verses my old mate Ray and his Soviet assault guns. It was a bit of an odd match up as my recce was able to pin his forces in place lest the they sneak in and take the objective. Combined with both of us having units in reserve meant he had to play quite defensively, allowing me to pick off units one-by-one. My M10’s proved the value of 17pdr guns by knocking out everything from a captured Tiger to an SU-100 platoon and his commander in a T-34. 8-1 to me.

Round 2 I found myself up against Brent in a game of Breakthrough. He found himself attacking whilst my recce were pushed back and on to the defensive, dashing around the table trying to stop him from breaking through. He aggressively pushed a big group of armoured PanzerGrenadiers, supported by mortars and SP guns up through the middle of the table, along with his recce. This forced me to counter them with my 6pdrs and M10’s, effectively removing them from the upcoming fight for the rear objective. Luckily it paid off for me with the push being blunted thanks to massed firepower. On the back objective the Panthers came on and took control of the game, whilst having to keep a wary out for flanking recon units with their 2pdrs. I managed to whittle down the Panthers and Crocodile flamethrower his second infantry unit, but couldn’t seal the deal… 3 all for a mutual loss.

Round 3 and another first-time opponent with Andrew and his Beach Defenders in Dust Up. Now I’d like to say I had a plan in this game but his Pak40s and Pakfront 88s combined with an open-ish table threw me. I YOLO’ed forward and rushed the near objective with my recce and M10s, putting him under enormous pressure. With no German forces near the objective and elements of 3 units (and my HQ) now contesting it, I challenged him to shoot me off. Unfortunately, thanks to a combination of poor planning by me and some reasonable dice he managed to kill or bail everything, before finishing off the survivors in the next turn. We ground out a few more turns for VPs before I conceded. 6-3 to Andrew.

Round 4, a new day but an old friend, Scott, with his FE German Grenadiers supported by a Ferdinand, Marders and range of guns. Despite feeling fresh I was struggling to come up with a plan for Scott’s army and decided to split my force a little, to keep control of my objectives and then push the rest in through the centre of the table, allowing me to pivot left or right and strike an objective from there. That is where the plan and the actual result parted ways. Taking a serious of calculated chances I found that the dice just didn’t want to go my way with Scott’s PaK40s earning the player of the day award – not for performing better than average, but for consistently doing what was asked of them – need 3 hits, get 3 hits, need 1 kill, get 1 kill. The Ferdinand that scared me ended up with (possibly) one Dingo kill, whilst the rest of the force just got the job done! In the end I couldn’t even count on my air support (which had earned the “Rare As Fairies” title across the weekend) to help me finish off anything. A disappointing, but very fun 8-1 to Scott.

I still blame Simon McBeth whom I later realised was the source of my terrible dice. Each time he passed by during the day they would roll badly!

Round 5, and whilst I was keen to finish the weekend, I was still feeling energised for my final game. I found myself up against Julian and his Soviet Engineer Sappers, IS-2s, captured Panthers and SU-76s. Defending in a game of Breakthrough I pushed a unit of recce with infantry towards the back objective, whilst I focussed everything I had on his initial infantry, SU’s and Panthers, knocking everything out over a couple of turns. The risk I was taking was that I would have too much invested in blunting his initial push and not enough to stop the IS-2s when they turned up almost proved too much. Julian’s IS’s came on at the first opportunity and cleaned out the objective, pushing the few surviving infantry teams away. Luckily for me the long-range firing of the M10s meant he was under some pressure and the slowly advancing 6pdrs eventually gained a line of sight to the tanks, and the Typhoons even made a few appearances. Thanks to a little luck and a lot of firepower I neutralised the tanks and with the infantry under mortar MG fire he was unable to secure the objective. 8-1 to me.

With the weekend finished I found myself somewhere in the bottom half, but with a strong sense of satisfaction that I had really enjoyed myself, played people that I rarely get to play, or have never played, and managed to get a lot of fresh models on the tabletop.

I did learn a few things about my force.

  1. Daimlers and Dingos – yeah boy! These are golden and I will be painting up a 3rd platoon in the future!
  2. .50cal Carriers – I think that the Command Card upgrade will be on my “to try out” list as I could have done with a little heavier firepower in these platoons.
  3. Typhoons – look great… not sure they were worth the 8 points, but will persevere. Luckily with our local meta (only 3 players using air support at the event I think) there was virtually no AA.
  4. Churchill Crocodiles – great when they actually hit.
  5. 3” Mortars – invaluable, but better in 4’s or 6’s

If I were to rock the list out tomorrow at 100 points I might try something like this:

And with that in mind… back to the brushes!

~Chris

FlamesCon 2020: Wayne’s Weekend

Another Flamescon has come and gone. This year’s tournament started sombrely with a moment’s silence in the memory of Phil Petry who passed away suddenly the Tuesday before. He had entered to play his Soviet IS-2 Heavy Tank Battalion. In his honour his friends Ian and John ran his army during the tournament.

I can’t claim it was a success for me with only the one win, but I had fun. My Panzer IVs usually managed to hand out a bit of damage before they eventually succumbed to return fire.

This first game had me pitted against Kit Goldsbury who I play on a regular bases as he is one of our playtesters. We both took the manoeuvre stance, myself because he had a Ranger infantry force and I thought he would defend. The mission rolled up was Dust-up. His reserves turned up before mine, threatened the objectives and my reserves had to scramble to hold him off. Eventually he took the rearmost objective with his Stuarts after I failed to destroy them with fire and they had eradicated my Sd Kfz 250 Scout Troop. The 88s got nailed by mortars early on. 2-7.

Round Three: Jason’s Tiger Company

I had a second game, I played Chris Otton’s Desert Rats Cromwell Squadron, despite a good start I could not finish off a couple of units. The weight of fire told and I lost 2-7 again. The 88s knocked out half a troop (Cromwell and Firefly) at the very start of the game, but I lost a whole Panzer IV Tank Platoon trying to finish off the other two tanks. Incredibly I lost two Panzer IVs to frontal fire form Cromwell CS tanks (that’s anti-tank 8 folks!) A general failure of Firepower tests. I think the mission was Free-for-All.

The last game of day 1 was against Jason Scudder, one of the visiting Invercargill contingent. We played Contact. He had a Tiger Tank Company and I started the game with a general sense of foreboding. However, my cautious approach was to stay back and wait for my reserves to arrive. Once they had arrived I punched forward on the right flank with my HQ and two of my Panzer IV Tank Platoons. Buy keeping my Panzer IVs at close range I was able to peck away at the Tigers. If you can get three or four hits on each Tiger eventually the armour saves will produce a 1. In the centre I pushed my scouts up to threaten the Nebelwerfers and objective. I also committed my last Panzer IV Tank Platoon when it seemed the objective they were guarding wasn’t under threat. This gave me just enough firepower to finish off the Tigers, but it was a close run thing. The 88s’ impact on the game was so little I can’t actually remember what they did. 6-3.

Round 4: Alex’s StuG Company

Their true test came when they faced Fallschirmjäger StuGs from D-Day: German as the first game of Day 2. Despite out numbering them 13 to 10, the extra one point of Front armour on the StuGs made a profound difference between the vehicles. We played Free-for-All. My opponent, Mr Alex McEwen from the Wellington massive, was able to make more of his armour saves which eventually rendered my numerical advantage moot.

The last game was against Ben Fouche who was running a SS-Reconnaissance Company. We ended up playing Breakthrough with me attacking. I boldly made a bid for the closest objective which was being held by a Reconnaissance Platoon in a wood and an Sd Kfz 250 Scout Troop in another wood behind it. Ben had some StuGs in Ambush and Panzer Vs that were coming from reserve. I managed to assault the Reconnaissance Platoon in the wood, with three tanks (the fourth was not close enough), but one failed it cross so on two made contact. I previously destroyed two team with fire, leaving only three teams who were Pinned Down. I survived the defensive fire and kill one in the assault. The counterattack bailed out one tank and I failed my counterattack, then failed my cross, leaving the two tank in the platoon to break off. They then spent the rest of the game dealing with StuGs and Sd Kfz 250/7 (7.5cm). While the rest of the force had to contend with the SS Panzer IVs and Sd Kfz 251/9 (7.5cm) assault guns. Despite my 88s and Panzer IVs taking out Ben’s Panzer IVs my force eventually broke. 3-6.

Round 5: Ben’s SS Reconnaissance Company

I hoping that sometime in the future I can actually play in the tournament here in NZ at 100 points. While I enjoyed my games I felt an extra 20 points would not have unduly extended any of my games. In fact I think games going to time have a lot more to do with the players than to the size of the game. A couple of conversations during the tournament also got me thinking about terrain density and table sizes. At Flamescon we were using large fold up tables with 6’x 4’ terrain mats or cloths to mark the table size, but then could have easily been played as 7’ x 5’ or similar. Something to consider for something a bit different in the future.

 

As I mentioned before, all in good fun.

~Wayne

Road to Flamescon 2020: Wayne

 

With Flamescon only being 80 points Late-war I was pretty well set for it a few months ago, having completed my third Panzer IV Tank Platoon. With the Bagration: German release still a few months off, I’ve selected my force from D-Day: German. It’s a simple force based on a Panzer IV Tank Company. I’ve got 13 Panzer IV tanks split over an HQ and three units. They come to 71 points.

To add a bit more anti-tank I’ve selected an 8.8cm Heavy AA Platoon. Phil asked me why I went for these rather than the long 8.8cm Anti-tank Platoon. My straight-forward answer was because they are painted! Though the extra two points of Anti-tank might have been useful, it would have robbed me of the three points I used to get my Sd Kfz 250 Scout Troop. These guys will give me a Spearhead for those missions with a bit of extra space in which to use it.

Probably not the most balanced force, but my games should be fast and fun, and that’s all I’m looking for.

Wayne

Road To FlamesCon 2020: Chris

It probably comes as no great surprise but I am going a little stir crazy. I don’t make it to as many events these days as I used too – things like kids, work and just “grown-up life” seem to get in the way. This means that when I go, I am always excited to be out of the house and playing. Needless to say, this year has been filled with disappointment and disruption for everyone, with events, tournaments and outings cancelled. That is why I am so excited to be heading out to FlamesCon this weekend with Wayne!

The event is clocking in at 80 points rather than my preferred 100 points but I guess variety is the spice of life. Since I strongly believe that a fast game is a good game, I’ve compiled a list that is aggressive, mobile and with a couple of exceptions, fully painted as part of my Big Four Project.

Starting out the list is my British Recce Squadron. The Daimler and Dingo armoured cars were finished over the lockdown and are yet to see the tabletop (more photos of them next week) but should be a lot of fun, zooming around the table and causing mischief. Backing them up are Universal Carrier Patrols, Motor Platoon (still on my painting table as I write this!), 6pdr anti-tank guns and 3-inch mortars. The last two are being borrowed from our Studio collection as my models were lost by DHL on the way down from the factory….
To support this velvet glove, I have the steel fist – 3 Crocodiles, 4 M10s with 17pdrs and a pair of Tiffies (Typhoons). Hopefully they bring enough tank-busting goodness that I can smash my way through enemy armour. With the exception of the M10s none of these models have found their way to a battlefield yet so round one is likely to be a learning experience!

Stay tuned during the weekend for some more images from the event over on our Instagram page, along with an event report next week.

~Chris

Two (or Three Days) In The Hutt

Last year at the New Zealand National Wargaming Convention, I spent most of the weekend hanging out with “the boys from the Hutt Club”. A number of us were playing Team Yankee and over a few drinks I found myself asking what they were planning to do for ValleyCon (their flagship event they organise each year) and Team Yankee.

To my pleasure, the idea of 100 point games on 8’x4’ tables was thrown in to the ring. With a cry of “let me ask my wife, but I am definitely coming” I found myself committed to heading down!

Fast forward 10 months and I was frantically painting 60 points of Czechoslovakians to take my Panzerschreck army and grow it into a full-size force.

Needless to say, I haven’t completed much in the way of Big Four models recently. Thankfully I had the Battlefront collection to leverage as I failed to get my Hinds painted in time, but I did complete the rest, including a flight of the new plastic SU-25 Frogfoot (who knows what the plural for the Frogfoot would be? Frogfoots, Frogfeet?) aircraft.

My next problem was that the army was too big for the Battlefront figure case! Luckily, I had another case option up my sleeve but the painting and transport hurdles were only going to be the first issues with taking such a large army, especially when you are flying to the event!

We were lucky to be at the Upper Hutt Cosmopolitan Club for the weekend – a great venue with food and drink onsite and just a generally great atmosphere. I won’t go into the individual games as such but I did learn a heck of a lot about my army and how to play it over the weekend.

  • Always make sure you send enough assaulting teams to count as a large company – don’t be lazy about pushing those extra few models in, even if you don’t think their defensive fire will stop you.
  • Autoloaders are the best! I was planning on painting some artillery for my French but my experience with the Dana has reiterated it for me.
  • Su-25 Frogfoot + Kh-25 missile = much fun for me. If I could have two flights I would…
  • Aggression and fast play is the key to winning (or losing).

What I found really difficult over the weekend was getting a result (a win or loss, rather than timing out). I am a huge fan of the “if no-one wins we both loose” approach to missions. I want to have a fun game where we both manoeuvre and play to win so a “sitskrieg” style of game is not for me. However, pushing 90 (yes, ninety) models around the table takes a lot of time and effort, combined with my lack of familiarity with the new models I had just built and painted, and a lack of practice games, meant that the army was just too much for me to handle at the start of the weekend. By the end things were starting to come together but let’s be honest, I picked an army that was enormously fun to build, paint and play, but was not a good choice given the “rules” of the event.

Click on the image to the right to see my list…

Knowing my personal limitations, I should have chosen more wisely.

If you would like to see more pictures of the armies at ValleyCon 2020, click here…

So, where does this leave me and my Czechoslovakians now? I love the army, I love the paint job, and I love how it plays, so I’ve figured out a painting list of what I need to do to complete the army which includes more tanks (yes, more T-72 and T-55 tanks), my unfinished Hinds, some BMP-2s as well as a few other bits and pieces. This will give me the option of fielding a more ‘elite’ version of the army (with T-72 tanks, supported by BMP-2 infantry and about 60 models), as well as a even bigger horde for social games.

However, I will be giving the army a rest from Tournaments for a little while and perhaps building a tight list from the WW3: British book. The test shot (pre-production) of the Challenger sitting on my desk keeps calling me. I also have a company of Churchill and Cromwell tanks sitting on the shelf that need some hobby time as part of the Big Four.

Other than some bad luck with fog at the Wellington Airport (yep, my return flight was cancelled) and an unplanned extra night stay it was an excellent trip, with great games and opponents. Massive thank you to all the Hutt boys, and especially Chris O (and family) for being host, taxi and all-round good bloke during my visit.

ValleyCon 2020 Results
1st – Simon McB
2nd – Richard
3rd – Tom
4th – Chris P
5th – Adam
6th – Bob
6th – Brian
6th – Sofia
6th – Russell
10th – Simon S
11th – Chris T
12th – Regan
13th – Connor
14th – Steve
15th – Lauchie
16th – Chris O

Best Sport – Simon S
Excellent Sports – Chris O & Regan

Best Army – Russell
Excellent Painting – Bob & Adam

FlamesCon 2019 Report

Well, what a weekend that was… 28 Flames Of War players, 6 games, and a whole lot of “if only” comments!

Like most wargamers at the conclusion of each round there was a fair amount of discussion about their previous battle so we asked Chris, Victor and Wayne to share a few of their thoughts about the weekend, the games, their opponents and if they learnt anything from the experience.

It is safe to say that all three walked about with a desire to paint something new or tweak their lists a little in preparation for the next outing!

To find out about their lists and plans at the start of the weekend, check out the preparation article here…

My FlamesCon experience was great. Gav and Greg always do a great job running the event, and the group of gamers was friendly and respectful.

Over the 6 games I ended up facing 5 Churchill based armies; 4 British, 1 Soviet. My last game of the weekend was against Damien’s Fallschirmjager StuG company, which was cool because I got to play against Germans finally, and it’s a list I’m actually building for myself when not working on my Americans.

My list actually performed fairly well, despite only racking up 2 wins. In most of the games I felt like I was right in it ’till the end. The 76mm Shermans were probably my most reliable unit. Facing so many Churchills, I really needed that AT12. The M10s also helped, before they evaporated.

I would’ve liked to face some more German lists, but all my opponents were top notch and each game was very different thanks to terrain and missions.

I’m already thinking about ways to tweak my list and what to paint next. Playing a weekend of games is always a good way to learn what works and what tactics other people are using.

Lastly I was fortunate enough to have my army voted as best painted! There were plenty of really great armies on show and any of them could’ve won it really.

A++ Will game again next year!

– Victor

Tournaments are one of the things I really look forward to as I am very goal orientated when it comes to my hobby time. If I don’t have a deadline to meet, I will generally just muck about and paint whatever I feel like (or just watch TV / play on the computer). I need the deadline to push me… This of course means I love coming up with slightly different lists each time I attend an event so I get a new unit painted. For FlamesCon this year I was effectively painting everything in preparation for the event, and I most certainly walked away with some inspiration of what do next (more on that later).

Did I Win…?
Well… no! I won two out of my six games – so not a great result by a long stretch. Looking at back at all of them I think my strategy for each game was sound and either my opponents simply played better than me, or the dice (OH THE DICE!) stabbed me in the back at an inopportune time, or my list had flaws that I didn’t see at the time.

What Did I Learn?
Three tank platoons are just super fragile unless your Company HQ is nearby. Now I had already learnt this from my game verses Wayne, but this weekend really reinforced that opinion.

M10s are great! But they cannot be everywhere and if the enemy can throw some sixes they die quickly

Movement Orders are key! A well timed Blitz or Shoot and Scoot can make a massive difference. Especially if your German opponent is using it well to pop out, shoot up a tank and then disappear again.

Lastly, I really need to paint some more Churchills, maybe a Rifle Platoon, and maybe an Allied Armoured Rifle Platoon!

The Last Word
Overall I had a great weekend, learnt a lot, played Counterattack three times, fought people I have never played before and definitely found myself wanting to hit the brushes and paint up some new models.

~Chris

FlamesCon was pretty intense this year with six games of Flames Of War with my German Force. I was hoping to get a variety of opponents and armies to face, and I did. A good mix of opponents, some I knew well, and others I’d never had the pleasure of playing before.

In my six games I faced a mixed US/British forces, a US Force, three German tank armies and a German infantry force. I manged three wins from my six games, and even had a good chance of a decent finish in my last game, which I blew big time (lost 1-8) and tumbled down to 14th Place. My opponent in that last game (Ben Fouche) did come third. I think if the result was reversed I would have be about 5th equal.

I think my army went pretty well despite my lack of artillery and recon, and my usual terrible luck (for example, in my last game I missed out of halting his highly effective assault by one hit on his large 13 team Fallschirmjäger Platoon, which eventually won him the game despite only have four teams remaining).

Next year I shall have my revenge!

~Wayne

Thanks to everyone that attended FlamesCon this year, and a big thank you to Gavin and Greg for all of their organisational efforts, as well as everyone else that assisted them!

~ The Big Four

Big Four Of FlamesCon

Every year there are a few events on the New Zealand gaming calendar of ‘historical significance’ that we love to attend if we can – FlamesCon is one of those events! FlamesCon started out, many years ago, as the Battlefront organised Flames Of War tournament. These days the guys from the local club TCOW have taken over the organisation leaving us free to go along and play!

This year 75% of the Big Four, along with Phil, will be making the short trip along with our new Late War armies.

When this years FlamesCon was announced, and the four of us decided we would take our Big Four armies, we knew that our list selection would be limited to what we have painted rather than trying to noodle the most competitive list. In a years time that might be different as we all will have a lot more options painted, but for now I knew I’d be running some sort of Sherman company.

THE ARMY
I turned to Chris for advice, as he’s a bit more tactically minded than me. He suggested the following list:


I liked it because I had a bit of everything I like. A solid tank formation, a spearhead unit, something to hold an objective, and a fun command card! It was also all mostly painted, only needing to do the Armoured Mortars and Cavalry Recon Patrol which were next in the queue anyway. We went with Veterans as the 4+ is needed I think if I’m being aggressive; my armour won’t save me so I’d rather get hit less!

The Sherman company I’ve used a few times now so it’s the part I’m most familiar with. We went with 5x 76mm as they’re the real threat of the army, 4x 75mm, and the 3x Stuarts are mostly there to bolster the formation but can go and harass lighter targets. I would normally bring 4, but dropping one freed up points for the Cavalry Recon Patrol.

The Armoured Mortars give me a fifth formation unit, and they’re cheap artillery if I need it. One thing I hadn’t used before was smoke, but in two practice games I’ve learned its value, if I can use it at the right time and place.

The Cavalry Recon Patrol is a nice cheap unit that can get around quickly, and help me put the pressure on my opponent early. I plan to attack most of the time and I like the idea of using Spearhead to get my Paras onto an enemy objective, something I was able to achieve in my practice game with Chris…

The Parachute Rifle Platoon should be tough as nails defending an objective, or at least make people think twice about assault them. They’re also great to go assault something that my Shermans have weakened.

So far I’ve struggled using the M10’s, so I’ll have to remind myself during the tournament “THESE ARE NOT TANKS!”, and be a little more patient with them. If I do find myself defending in a mission they will be my go to ambush unit.

The last piece of the puzzle is the ‘French Resistance Raid’ command card. Chris suggested this too, and I wasn’t sure of it’s value until my practice game with Wayne…

THE PLAN
The tournament will be using the Battle Plans Mission Selector. As I mentioned earlier I plan to choose attack. This is in part because I enjoy moving models more than setting up a good defensive position, and also because I think it’s worth making the most of stabilisers on the Shermans. I’m my formation is solid enough that I won’t break too often, so my biggest challenge will be finding away to crack heavy armour (aka Tiger and Panthers). Maybe I can create a pincer with the 76mm Shermans and M10’s, or perhaps get aggressive with the Paras. Wish me luck!

– Victor

FlamesCon has long been one of my favorite events in the gaming calendar, going back to the early years, long before I ever worked for Battlefront. It was the type of event where people “came of out the woods” to play – people you only saw once per year would be there and for a weekend you could catch up, talking gaming, and have some fun.

This year I am really looking forward to the event as we have been working so hard on the Big Four project, this feels like one of the great milestones that I can tick off – finish the first platoon, finish the first 100 points, play the first game, attend the first tournament…

MY ARMY
My list is exactly the same as the one featured in the Carentan Clash battle report verses Wayne and features a mix of mobile tank killers (M10s and Firefly tanks) and infantry killers (25 pdrs, Stuart and Sherman tanks).

As I’ve mentioned previously, I am heavily reliant on the mix of 17 pdr guns on M10 and Firefly tanks to get the job done verses any armour that I come across. These have been the cornerstone of my army planning from day one.

Between the two practice games I’ve played, one against Wayne and one verses Victor (shown here on the Flames Of War D-Day OnTableTop Campaign site) I’ve been reminded of some valuable lessons; use my Spearheading troops better, and don’t stand in the open… Sherman tanks don’t have the armour of a Jagdtiger!

GAME TIME!
I’m not really going in to this weekends gaming action with a solid plan for how to use my army. My primary goal is to have five fun games and ideally, not get blasted off the table. With a highly mobile army I expect to play aggressively – a fast game is a good game – but not recklessly! This means pushing up fast, isolating units where possible, and hitting them as hard as I can and then moving on to the next target. Right now, there are no lists that I am worried about facing, of course I might be singing a different tune in a few days!

~Chris

FlamesCon is on this weekend (9 to 10 November) and I’ll be taking my initial Big Four Of Late-war 100 points I finished building a month or so ago. I’ve painted more since, but with the need to submit an Army composition before a certain day I thought I’d play it safe an enter something I wouldn’t have to rush to get finished in time.

THE PLAN!
Well, um, there isn’t really anything concrete. The tournament is using the Battle Plans system, so I will try and attack when I can. I feel choosing defence and trying to hold off an enemy in a defensive battle with deep (whether they are delayed or not) reserves with my force would be tantamount to giving my opponent a free victory. It will be mostly Attack, but with the occasional Manoeuvre if I feel my opponent has a defensively orientated army.

I will use the 8.8cm AA Platoon to hold down an Objective in meeting engagements like Free-for-All, Dust Up, or Encounter. In these battles my attack is likely to swing from the other objective. If I’m forced to switch flanks, either during the battle or if out-deployed by a larger force, I can drop the Panzergrenadier on the other objective and use the 88s as a backstop for the tanks.

In the Manoeuvre missions where there is a clear attacker and defender I will endeavour to attack using my mobility to seize objectives, backed up by the Panzergrenadier who will defend them from counterattacks if the mission objectives don’t go live by a certain turn (usually Turn 6).

If I end up defending, I’ll attempt to take the battle to the enemy with my tanks, leaving the Panzergrenadiers and 88s to cover the objectives while I attempt to break the opposing force.

Large infantry forces may cause me some trouble, but hopefully most of these will be choosing defence and we will be playing Manoeuvre missions like Breakthrough, Bridgehead, Contact and Rearguard. If I end up attacking in a No Retreat I will focus on seizing an objective while no exposing my force to too much of the enemy’s front to minimise fire.

The Tigers will probably be the stars as they can take and handout the punishment. The Panzer IVs will provide the bulk of my strike force, with good mobility and an effective gun. Their biggest weakness will be their armour as I’m sure I’ll see a lot of US 3-inch and 76mm, Soviet 85mm, and British 17 pdr armed tanks.

Having said all that, I still have to roll dice, and I’m not very good at that.

~Wayne