I’ve now complete my initial target of 100 points (actually 101 but whos counting!).

This is by no means the end of the journey for this force. At the moment I’m just finishing off my three 15cm Nebelwerfer rocket launchers.

I also plan to paint another four Panzer IV tanks so I can swap these with the Tigers as I feel the need. D-Day: German sees the release of some great new models that are pretty hard to resist, so I plan to add at least one Panther Tank Platoon, as well as an Sd Kfz 250 Scout Troop.

Of course I also have some Support options to round out the Force.

Other tempting developments include expanding my Armoured Panzergrenadier Platoon into a whole Armoured Panzergrenadier Company by painting an HQ and one or two more platoons, and heavy weapons units.

It is the great thing about building Germans, units can be moved about several different forces.

I’ll keep you posted,

~Wayne

Big Four Battle Time – Wayne vs Victor

With the completion of Wayne’s first 100 points, Wayne and Victor thought they would have a game to celebrate another Big Four of Late-war army passing the 100 point mark and the release of D-Day: German.

Victor took a modified version of his US force he took against Casey on the release of D-Day: American. Wayne took his Panzer IV Tank Company.

They decided to play Free-for-All. Victor started deployment and Wayne won the dice off to see who goes first. Deployment was evenly spread, with both players concentrating their tank units on the forested side of the battlefield.

Turn 1:  The first turn saw Wayne push his Panzer IV platoons forward to engage the M10s and Shermans, but with only moving ROF just one Sherman was destroyed. Victor’s retaliation was swift and deadly three Panzer IVs were destroyed and one bailed out, all from flank platoon.

Turn 2:  The morale of the devastated Panzer IV platoon didn’t hold, and despite the last tank remounting, their Last Stand roll wasn’t so successful and he beat as hasty retreat. However, Wayne “88” began engaging the M4 Shermans on the hill knocking out two tanks. The last Panzer IV Platoon and the Tiger concentrated their fire on the M10 platoon which had advanced from behind the forest, destroying one and bailing out another. The HQ Panzer IVs knocked another two Shermans on the hill.

Victor returned fire on the flank, but only managed to destroy a single Panzer IV in the forest to the front of the M10s. On the other flank the M5 Stuart Tank Platoon pushed up and began machine-gunning the Panzergrenadier who had dismounted near the 88s and the objective. Despite massive firepower (25 MG dice), they only managed to kill the one team after on scoring four hits! Meanwhile, Victor’s artillery has been ineffectually peppering the Panzergrenadiers and 88s.

Turn 3: The Stuart had done enough to attract the attention of one of the 88s, it swung around and destroyed two Stuarts. The other 88 took aim at the American HQ Shermans who had also moved to the hill and knocked out one tank. The Tigers and Panzer IV Platoon concentrated on the M10 tank destroyers, knocking out all but one. The HQ fired on the last M4 Sherman Tank Platoon tank on the hill, but failed to hit it.

Victor managed to pass the Last Stand for his M4 Sherman Tank Platoon, but failed for his M10s. Re-ranging in both his batteries he managed to knock out three more Panzergrenadier teams, then destroyed one more with his Stuarts. His 76mm Shermans destroyed two more Panzer IVs.

Turn 4: With only one Panzer IV left the second platoon also failed last stand and quit the field. The Panzergrenadiers also gave up. The 88s killed two more Stuart and bailed out American commander. The Tigers continued to fire at the 76mm Shermans, destroyed one and bailed two. The HQ took a long range snipe at the Sherman OP and the last stubborn Sherman on the hill.

Victor remounted his 76mm Shermans, but the Stuart ran off. The repeat bombardment on one 88 had no effect. However, on the other flank the game was one. Wayne failed to save two 76mm hits on the Tigers and Victor made the Firepower rolls. With only the HQ left in Wayne’s formation they are not in Good Spirit and are destroyed.

A Victory to Victor.

Wayne Rolls Out With Infantry and 88’s

Progress is on my Panzer IV Tank Company has reached a climax. I’ve completed the last two units I need to bring my force up to 100 points (well, actually 99 or 101 points).

The first new unit is the Armoured Panzergrenadier Platoon (see page 50, D-Day: German). This unit consists of seven MG42 teams, a Panzerschreck team, and four Sd Kfz 251 half-tracks. I also plan to run them equipped with Panzerfaust anti-tank weapons. Most teams have one miniature armed with the Panzerfaust.

These are made from the plastic Panzergrenadiers that come with the Starter Army Deal. However, as I actually also split a Hit the Beach with Victor, I have a lot of these guys, so I may have mixed them up a bit during clean-up.

For the half-tracks I went with a green only camouflage to keep them a little different to the tanks. I painted the vehicle crew separately and glued them into the half-tracks before varnishing.

The second new unit is an 8.8cm Heavy AA Platoon (see page 65, D-Day: German) and consists of a pair of 8.8cm AA guns. I keep these pretty simple and didn’t bother with any camouflage. I painted the crew separately, then glued them to the base, before texturing and painting the bases. I placed the guns on the base, but not glued to work out where I could place tuffs. I didn’t want to place any tuffs where the gun might go, which would make it hard to glue down later after the flocking was done.

Afterwards I realised I had painted one too many crew, as I only need to place five crew on each gun. I had painted six, forgetting the seated gunner in my count. One less crew would have made it a little easier to position the gun on the base, but in the end it fitted anyway.

~Wayne

The Raging Bull of the 11th Armoured!

Phew! That is a lot of Sherman tanks to have finally finished and I can tell you I feel a real sense of accomplishment about how they look, especially when I put them on the table alongside my M10s and Stuarts. It is starting to look like a really legitimate army.

First up is my HQ Platoon – two Sherman tanks, easily identifiable thanks to their fairly clean look, no stowage, and (obviously) the Company Commander sitting up high, talking on the radio.

Next is First Platoon, once again looking clean and tidy, with Allied Stars on the engine decks of the two 75mm armed Shermans. I am really pleased with how the counter-shading of the Firefly 17 pdr guns turned out.

Second Platoon has stowage on the engine decks to help identify the unit. These were made by gluing stowage items to the deck, then pressing a piece of aluminum foil over and super gluing it in to place.

The Third Platoon knows that there are some nasty tanks lurking among the other Big Four armies so have added extra track links to the front of their tanks in the hope that it will help slow down a high-velocity round.

Last, but certainly not least, the Fourth Platoon is clean as well, but instead of having the Allied Stars on the engine decks, they are on the turrets of the 75mm tanks.

Like the rest of my models, I’ve had a few decal issues that are really exacerbated by the flash photography here at the office, but damn (if I do say so myself) the colour palette of the yellow 11th Armoured Division Markings, Bridge Weights and Squadron Markings, with the splash of red from the Regimental Marking along with the white from the Stars and Serial Numbers really add to the whole look and feel.

Looking at the whole army sitting in my tray here at work there are a couple of things I would have done slightly differently with the benefit of hindsight, but as a whole it looks really good and I cannot wait to tackle the Carriers, Churchills and Guns (and Infantry) to get the first wave finished.

~Chris

Wayne’s Panzer IV Tank Company Progress Report

With only a month or so until my deadline of getting 100 points finished in time for the release of D-Day: German, I think things are going well.
I have now finished my four tank units.

Panzer IV Tank Company HQ
2x Panzer IV
Panzer IV Tank Platoon
4x Panzer IV
Panzer IV Tank Platoon
4x Panzer IV
Tiger Tank Platoon
2x Tiger
That’s 79 points already!

As you have seen, if you are following our bigfouroflatewar Instagram account, I’ve started on my Armoured Panzergrenadier Platoon. I’ve got the Sd Kfz 251 half-tracks ready for crews and have the infantry teams underway.

After that there is a pair of 8.8cm AA guns and crew to complete the force.

I’m quite pleased with the tanks, and I’m looking forward to painting some more. I thought I might paint another four Panzer IVs that I can swap out for the Tigers when I feel the need.

You can check out Wayne’s first platoon of Panzer IVs here…

Mistakes were made
I discovered a couple of things I would do differently. First off, when assembling your Sd Kfz 251 half-tracks glue the drivers in before completing assembly. Secondly, don’t try and trim decals after you have removed them from the backing paper while wet, they are slippery and hard to cut.
~Wayne

I call them Achilles!

It has been a while since I actually finished anything, primarily because I decided to try and plow ahead and finish all of my Shermans and M10s in one great big push… I both succeeded and failed; I managed to get a lot of work done on my Shermans, but at the same time got a little bogged down as I wasn’t getting that emotional boost by actually completing anything. To get that quick hit of positivity I decided just to crack on and finish my tank destroyers.

I am really pleased with how the whole platoon turned out and whilst there are a couple of elements I could have improved on; mainly some silvering on the decals – poor execution on my part. I do love how the other aspects of the models came out, especially the little stowage touches and shells sitting in the ready ammo stowage.

Time to make the final push on my Shermans and get those bad boys ready for the table because after that I just have a single battery of artillery to complete and I will have 100 points finished and ready for battle.

~Chris

Wayne’s First Panzers

It took me a while, but I have my first unit done for my Big Four Of Late War German force. I really enjoyed painting these Panzer IV tanks, and had a bit of fun modifying a few of the Schürzen plates. The haphazard spray-gun squiggly line camouflage applied by the 2. Panzerdivision tankers was an interesting challenge, but I think it has come out OK.

I painted these first with a Dark Yellow airbrushed basecoat, then a black magic wash (a mix of water, floor polish, and Indian ink), then airbrushed the flat panels with the base colour again, leaving the darker areas around the details. The green and brown camouflage colours were then applied with my airbrush as thinly as I could. The details like tools, tracks, and tyres were painted, decals added, before each tank was given a drybrush of Vallejo Model Color Buff.

Next, I’ll paint my the second Panzer IV Platoon. It will get the same treatment.

~Wayne

The Big Four Detour: Panzerschreck 2019 Report

Every year members of the New Zealand Studio travel down to sunny(ish) Palmerston North for the worlds longest running Flames Of War / Team Yankee tournament. This year the Big Four embarked on a road trip whilst other members of the team took the expedient option and flew.

The road trip down featured the customary stops at various model and gaming shops along the way, where some mistakes were made! At least there were no road closures resulting in 2-hour detours (unlike the last two years!).

Panzerschreck is normally a doubles event and under Team Yankee it was decided a force should contain a minimum of two Formations, using one Force diagram as the basis for the army. Wayne and Victor paired up, using West Germans and Israelis, whilst Casey and Chris teamed up with their Soviet and Czechoslovakian armies. The combined forces could be up to 140 points with no prescribed way as to how they are split.

Over the weekend we were fortunate enough to play some really great opponents, as well has facing off against some tough armies. Of course, Panzerschreck is known for being a hard but friendly event so this was no surprise.

In addition to the gaming activities during the day, in the evening we would retreat back to Evan’s (our NZ based sculptor) house for some post game debriefs and some boardgames.

Before we knew it the weekend was over and it was time to return to Auckland… of course we made time for a few more stops, including a quick visit to the New Zealand Army Museum at Waiouru.

To check out some of the armies and games, click on the thumbnails below

The Big Four Detour: Panzerschreck 2019

The Big Four have been working on a secret (or not so secret in some cases) project to get armies ready for this weeks Panzerschreck tournament. Panzerschreck is the longest running Flames Of War tournament in the world and this year it has been hijacked to run a Team Yankee doubles event.

The Big Four paired up along traditional lines, with Wayne and Victor (Bratwurst and Bagels) and Casey and Chris (Chalk and Cheese) each joining forces.

Wayne had most of his army already painted having taken his West Germans to a number of events over the past couple of years. His Panzergrenadier Company has a mix of Panzergrenadiers (no surprises there), Leopard 2 tanks and some support vehicles.

Victor painted (most) of his rather homogeneous force as part of the Oil War launch, having just completed the extra stowage and tank commander this week to complete the Company. He is bringing 11 Merkava 2 tanks to the battlefield and expects to be leading from the front, thanks to their heavy armour.

Casey, finally, finished his first Soviet army for Team Yankee after a couple of years – he did paint a pretty massive Soviet army for someone else during the time as well. His force consists of 15 T-64 tanks, as well as anti-aircraft launchers, anti-tank launchers and some recon.

Last, but certainly not least, Chris has been gagging to do a Czechoslovakian force for some time now and has used this as a chance to get the first part of it finished and ready for battle. Of course, his pile of T-55 tanks, support vehicles and infantry only come out to 35 points, so he has quite a bit more work ahead of him (once he has finished his Big Four project) to complete it as a stand-alone army!

Stay tuned to the Big Four Instagram feed over the next few days to keep up with all of their progress and road trip activities!

 

Battle Report – Casey VS Victor

The first battle of the Big Four took place this weekend, both to celebrate the launch of D-Day: American, and a good excuse for Victor to put his new army to the test.

The Forces:
Victor used his recently finished American tank force. He’s hoping it will provide a good mix of tools, and the veteran status 4+ to hit should help mitigate any poor tactical choices.

Casey revisited an old force he used to run, based around Hermann Goring Division in Italy. Fortress Europe allows you field a mix of Panzer III & IV’s, so Casey came up with the below list using Battlefronts Studio models.

Setup and Deployment:
The table was set up with a third being a small town, the opposite third bocage, and the middle forest and fields. The bocage was just played as hedges, but when Casey finishes more of his terrain it would be cool to do a full bocage battle.

Contact was decided as the mission, and Casey chose to defend from the fields, with the Tigers in Ambush and two Panzer Platoons in reserve. Victor spread his units out to cover both objectives, but he would need his reserves, 76mm Shermans and Stuarts, to arrive quickly to reinforce his initial units.

Turn 1:
Victor failed to bring a reserve unit on, so simply moved his M10’s and 75mm Shermans forward for better firing positions next turn.

He may have been forgetting something though, as Casey pounced on the Shermans with his ambushing Tigers. They eliminated two of them, while the Panzers in the fields chose to remain Gone To Ground.

Turn 2:
Again no reserves for Victor. The 75mm Shermans were forced to get out of the sights of the Tigers, and instead aiming for the Panzer HQ, as did the M10’s, but both units were unsuccessful in scoring any hits.

Casey’s Tigers, having tasted blood advanced forward and fired on the Sherman HQ but were not as deadly this time. Meanwhile the Luchs pushed for the objective on the far side of the town, and the Panzers in the field punished the M10s for revealing themselves and scored one kill.

Turn 3:
Victor now got his automatic reserve, and choose to bring on the 76mm’s, dashing them up the road to pressure the Panzers. The three remaining 75mm Shermans now in position opened fire on the Panzer HQ and destroyed both tanks. The M10’s however continued to miss the Panzers. It’s also worth mentioning that the Priests had been trying to range in on the Panzers every turn but no luck.

Casey started rolling for his Delayed Reserves now but he’d have to continue to wait. The Tigers returned the favour and killed Victors Company HQ, leaving both forces leaderless. The Luchs drove even closer to the objective.

Turn 4:
The American’s last reserve unit arrived and not a moment too soon. The Stuarts moved on to the objective and engaged the Luchs, killing one. Victor tried something different with the Priests and dashed them up to backup the 76mm Shermans. He used the 76mm Shermans to great effect and killed two Panzers and bailed a third. The 75mm Shermans and M10’s decided to fire on the Tigers, but their armour proved too much.

Casey got his first reserve Panzers and rolled the corner in the bocage. They immediately got to work and killed a 76mm through the hedges, and bailed two more. His Tigers moved forward to get a better angle on the M10s but missed with their 2 shots. The Luchs were also unlucky with the newly arrived Stuarts.


Turn 5:
Victor knew he needed to close on the Germans, and so moved his M10’s forward. Luckily they delivered, and killed a Tiger. The Priests Blitzed up to the hedges to direct fire on the fresh Panzer Platoon, and scored one kill. The Stuarts and 76mm Shermans were also hot with their shooting, killing a Luchs and a Panzer respectively.

At the beginning of Casey’s turn he had to make Last Stand tests for both the Panzer platoon in the field, and the Luchs. Unfortunately they both failed and sent their tanks and crews running.

However Casey still had one unit to come on from Reserve, his third Panzer Platoon, which arrived in the perfect spot to finish off all 3 remaining 75mm Shermans. The rest of his force wasn’t so lucky, only managing to bail a 76mm.

Turn 6:
The 76mm Shermans drove up the road to contest the objective, and to get shots through the gap in the hedges. They fired on the Panzer Platoon and scored two kills, thanks in part to Lafayette Pool ignoring the +1 to hit with Stabilisers. The M10’s repeated what worked for them before, and eliminated the last Tiger. This left two out of four of Casey’s Formation units destroyed, with a third on the brink.

Casey was forced to make another last stand check, this time for the second Panzer Platoon. Their fate was the same was the others, so with all but one Panzer Platoon destroyed, Casey’s Formation broke. Pool’s platoon was also on the objective, so a convincing American win.

A close game that looked to be in Casey’s favour in the first few turns, but turns 5 and 6 really swung it to the Americans.

I was glad to get the win here, but I would say I have a lot to learn about running American armour. In a battle like this the Priests would’ve probably been better served laying down smoke while my tanks pushed forward to out flank. Long range and concealment made scoring hits tough going, but the M10’s getting lucky with the Tigers really helped. And of course the hero of the day was Lafayette Pool (when he finally turned up), breaking the German company and securing an objective.

Well that was a blast. I knew the game was going to come down to getting reserves at the right time in the right place. I was quite happy with the performance of the Panzers that started on the table. I always figured they were going to have a difficult time against the sheer number of tanks on the table. I think if my first reserve had of turned up on the first turn of rolling, and if the second platoon had of come onto the table in a more use full place then I think I would have won.

In hindsight I should have probably waited until the 76mm Shermans arrived and sprung my ambush against them. I was just too eager to get some runs on the board.