Big Four Battle Time – Wayne vs Victor

With the completion of Wayne’s first 100 points, Wayne and Victor thought they would have a game to celebrate another Big Four of Late-war army passing the 100 point mark and the release of D-Day: German.

Victor took a modified version of his US force he took against Casey on the release of D-Day: American. Wayne took his Panzer IV Tank Company.

They decided to play Free-for-All. Victor started deployment and Wayne won the dice off to see who goes first. Deployment was evenly spread, with both players concentrating their tank units on the forested side of the battlefield.

Turn 1:  The first turn saw Wayne push his Panzer IV platoons forward to engage the M10s and Shermans, but with only moving ROF just one Sherman was destroyed. Victor’s retaliation was swift and deadly three Panzer IVs were destroyed and one bailed out, all from flank platoon.

Turn 2:  The morale of the devastated Panzer IV platoon didn’t hold, and despite the last tank remounting, their Last Stand roll wasn’t so successful and he beat as hasty retreat. However, Wayne “88” began engaging the M4 Shermans on the hill knocking out two tanks. The last Panzer IV Platoon and the Tiger concentrated their fire on the M10 platoon which had advanced from behind the forest, destroying one and bailing out another. The HQ Panzer IVs knocked another two Shermans on the hill.

Victor returned fire on the flank, but only managed to destroy a single Panzer IV in the forest to the front of the M10s. On the other flank the M5 Stuart Tank Platoon pushed up and began machine-gunning the Panzergrenadier who had dismounted near the 88s and the objective. Despite massive firepower (25 MG dice), they only managed to kill the one team after on scoring four hits! Meanwhile, Victor’s artillery has been ineffectually peppering the Panzergrenadiers and 88s.

Turn 3: The Stuart had done enough to attract the attention of one of the 88s, it swung around and destroyed two Stuarts. The other 88 took aim at the American HQ Shermans who had also moved to the hill and knocked out one tank. The Tigers and Panzer IV Platoon concentrated on the M10 tank destroyers, knocking out all but one. The HQ fired on the last M4 Sherman Tank Platoon tank on the hill, but failed to hit it.

Victor managed to pass the Last Stand for his M4 Sherman Tank Platoon, but failed for his M10s. Re-ranging in both his batteries he managed to knock out three more Panzergrenadier teams, then destroyed one more with his Stuarts. His 76mm Shermans destroyed two more Panzer IVs.

Turn 4: With only one Panzer IV left the second platoon also failed last stand and quit the field. The Panzergrenadiers also gave up. The 88s killed two more Stuart and bailed out American commander. The Tigers continued to fire at the 76mm Shermans, destroyed one and bailed two. The HQ took a long range snipe at the Sherman OP and the last stubborn Sherman on the hill.

Victor remounted his 76mm Shermans, but the Stuart ran off. The repeat bombardment on one 88 had no effect. However, on the other flank the game was one. Wayne failed to save two 76mm hits on the Tigers and Victor made the Firepower rolls. With only the HQ left in Wayne’s formation they are not in Good Spirit and are destroyed.

A Victory to Victor.

Battle Report – Casey VS Victor

The first battle of the Big Four took place this weekend, both to celebrate the launch of D-Day: American, and a good excuse for Victor to put his new army to the test.

The Forces:
Victor used his recently finished American tank force. He’s hoping it will provide a good mix of tools, and the veteran status 4+ to hit should help mitigate any poor tactical choices.

Casey revisited an old force he used to run, based around Hermann Goring Division in Italy. Fortress Europe allows you field a mix of Panzer III & IV’s, so Casey came up with the below list using Battlefronts Studio models.

Setup and Deployment:
The table was set up with a third being a small town, the opposite third bocage, and the middle forest and fields. The bocage was just played as hedges, but when Casey finishes more of his terrain it would be cool to do a full bocage battle.

Contact was decided as the mission, and Casey chose to defend from the fields, with the Tigers in Ambush and two Panzer Platoons in reserve. Victor spread his units out to cover both objectives, but he would need his reserves, 76mm Shermans and Stuarts, to arrive quickly to reinforce his initial units.

Turn 1:
Victor failed to bring a reserve unit on, so simply moved his M10’s and 75mm Shermans forward for better firing positions next turn.

He may have been forgetting something though, as Casey pounced on the Shermans with his ambushing Tigers. They eliminated two of them, while the Panzers in the fields chose to remain Gone To Ground.

Turn 2:
Again no reserves for Victor. The 75mm Shermans were forced to get out of the sights of the Tigers, and instead aiming for the Panzer HQ, as did the M10’s, but both units were unsuccessful in scoring any hits.

Casey’s Tigers, having tasted blood advanced forward and fired on the Sherman HQ but were not as deadly this time. Meanwhile the Luchs pushed for the objective on the far side of the town, and the Panzers in the field punished the M10s for revealing themselves and scored one kill.

Turn 3:
Victor now got his automatic reserve, and choose to bring on the 76mm’s, dashing them up the road to pressure the Panzers. The three remaining 75mm Shermans now in position opened fire on the Panzer HQ and destroyed both tanks. The M10’s however continued to miss the Panzers. It’s also worth mentioning that the Priests had been trying to range in on the Panzers every turn but no luck.

Casey started rolling for his Delayed Reserves now but he’d have to continue to wait. The Tigers returned the favour and killed Victors Company HQ, leaving both forces leaderless. The Luchs drove even closer to the objective.

Turn 4:
The American’s last reserve unit arrived and not a moment too soon. The Stuarts moved on to the objective and engaged the Luchs, killing one. Victor tried something different with the Priests and dashed them up to backup the 76mm Shermans. He used the 76mm Shermans to great effect and killed two Panzers and bailed a third. The 75mm Shermans and M10’s decided to fire on the Tigers, but their armour proved too much.

Casey got his first reserve Panzers and rolled the corner in the bocage. They immediately got to work and killed a 76mm through the hedges, and bailed two more. His Tigers moved forward to get a better angle on the M10s but missed with their 2 shots. The Luchs were also unlucky with the newly arrived Stuarts.


Turn 5:
Victor knew he needed to close on the Germans, and so moved his M10’s forward. Luckily they delivered, and killed a Tiger. The Priests Blitzed up to the hedges to direct fire on the fresh Panzer Platoon, and scored one kill. The Stuarts and 76mm Shermans were also hot with their shooting, killing a Luchs and a Panzer respectively.

At the beginning of Casey’s turn he had to make Last Stand tests for both the Panzer platoon in the field, and the Luchs. Unfortunately they both failed and sent their tanks and crews running.

However Casey still had one unit to come on from Reserve, his third Panzer Platoon, which arrived in the perfect spot to finish off all 3 remaining 75mm Shermans. The rest of his force wasn’t so lucky, only managing to bail a 76mm.

Turn 6:
The 76mm Shermans drove up the road to contest the objective, and to get shots through the gap in the hedges. They fired on the Panzer Platoon and scored two kills, thanks in part to Lafayette Pool ignoring the +1 to hit with Stabilisers. The M10’s repeated what worked for them before, and eliminated the last Tiger. This left two out of four of Casey’s Formation units destroyed, with a third on the brink.

Casey was forced to make another last stand check, this time for the second Panzer Platoon. Their fate was the same was the others, so with all but one Panzer Platoon destroyed, Casey’s Formation broke. Pool’s platoon was also on the objective, so a convincing American win.

A close game that looked to be in Casey’s favour in the first few turns, but turns 5 and 6 really swung it to the Americans.

I was glad to get the win here, but I would say I have a lot to learn about running American armour. In a battle like this the Priests would’ve probably been better served laying down smoke while my tanks pushed forward to out flank. Long range and concealment made scoring hits tough going, but the M10’s getting lucky with the Tigers really helped. And of course the hero of the day was Lafayette Pool (when he finally turned up), breaking the German company and securing an objective.

Well that was a blast. I knew the game was going to come down to getting reserves at the right time in the right place. I was quite happy with the performance of the Panzers that started on the table. I always figured they were going to have a difficult time against the sheer number of tanks on the table. I think if my first reserve had of turned up on the first turn of rolling, and if the second platoon had of come onto the table in a more use full place then I think I would have won.

In hindsight I should have probably waited until the 76mm Shermans arrived and sprung my ambush against them. I was just too eager to get some runs on the board.